Materials[1] =
{
    Materials[0] = MaterialInstanceConstant'/Game/Levels/Basics/Props/Blimp/rc_blimp_mi.rc_blimp_mi'
}
SourceModels[0] = {}
StaticMaterials[1] =
{
    StaticMaterials[0] =
    {
        MaterialInterface = MaterialInstanceConstant'/Game/Levels/Basics/Props/Blimp/rc_blimp_mi.rc_blimp_mi'
        MaterialSlotName = LOW
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 93.7557, 0, 0, 0 }
        }
    }
}
Sockets[0] = {}
ExtendedBounds =
{
    Origin = { X=0.275047, Y=0, Z=-4.17242 }
    BoxExtent = { X=40.8217, Y=14.7379, Z=17.8298 }
    SphereRadius = 42.1863
}
